Hallowed Armor¶
Hallowed Armor is a post-Dragon armor set crafted with Hallowed Ingots. It is oriented around mobility.
Wearing a full set of Hallowed Armor grants a set bonus, which allows for dodging of attacks with a cooldown.
Info | |
---|---|
Total Defense | 20 |
Total Armor Toughness | 12 |
Total Other Bonuses | +8% Movement Speed +40% Knockback Resistance -12% Attack Damage |
Full Set Bonus | Grants the ability to dodge attacks, nullifying all damage and knockback |
Obtaining¶
Each piece of Hallowed Armor can also be crafted at the Altar of The Accursed, using 4 Hallowed Ingots, 1 Enderite Smithing Template, and the respective netherite armor piece.
Set Bonus¶
Equipping full set of Hallowed armor will start a 20 seconds countdown. After reaching 0, player will get a buff - Holy Protection. Upon taking ANY damage, Holy Protection will set all incoming damage to 0 for next 5 seconds, as well as making player immune to all forms of knockback. Additionally, player will get Fire Protection and Water Breathing for next 8 seconds, as well as a short boost to Movement Speed that decays over timespan of 6 seconds.
This dodge has a cooldown of another 20 seconds. The initial 20 seconds is reapplied only when player takes off Hallowed Armor.
Tips¶
- This armor is incredibly versatile, as it can be paired with any weapon or trinket.
- Combining Hallowed Armor with Duskberry and a Swiftness Potion is a fantastic strategy for the Empress of Light, making players able to outrun most of her attacks as well as providing them a second change if they fail to dodge them.
Trivia¶
- Ancient Armor, Hallowed Armor and Living Flesh were the first items to have ever been added into Stellarity.
- The first ever items to be added are Treasure Heads
- While it got added as far back as v1.3a, Living Flesh had no use before v1.5a.
- However, it was officialy removed as of vIndev-1.6a.
- Prior to v1.5a, this armor set was known as
Hallowed Diamond Armor
.- It also used to have random stats. It could provide a random amount of Defense, Attack Speed, Armor Toughness and Movement Speed.
- Movement Speed increase was so huge that players could trigger vanilla anti-cheat in Singleplayer while wearing 2 or more armor pieces.
- Sometimes Armor Toughness would get listed twice due to some errors in loot tables.
- This has since been fixed.
- It also used to have random stats. It could provide a random amount of Defense, Attack Speed, Armor Toughness and Movement Speed.
- When resource pack is enabled, golden parts of Hallowed Armor produce a faint glow in the dark.
- During the development of vIndev-1.6a, Holy Protection used to timeout after 15 seconds without being damaged, although it was removed a few weeks later.
- The official reason was because kohara couldn't stand the '
constant Holy Protection ON and OFF
' sounds.
- The official reason was because kohara couldn't stand the '
Advancements¶
Icon | Title | Description | Parent | Actual requirements (if different) | Resource Location |
---|---|---|---|---|---|
Hallelujah! | Dodge an attack with a full set of Hallowed Armor | Cursed Crafting | stellarity:aota/cancel_damage_hallowed_armor |
History¶
- -12% attack damage penalty added
- Cooldown decreased (22s-> 20s)
- Crafting recipe changed
- Small resprite
- No longer found in End Cities, being directly replaced by Hallowed Plating.
- Increased dodge cooldown by 10% (20s -> 22s).
- Hallowed Treads movement speed bonus reduced (+10% -> +8%) and is now additive instead of multiplicative.
- Now has a custom texture.
- Armor Toughness per-piece increased to match Netherite Armor.
- Fixed Holy Protection cooldown being 3 - 4 seconds shorter than usual because of it going off right with invincibility.
- Holy Protection duration increased (3 seconds -> 4 seconds).
- Holy Protection Fire Resistance duration increased (3 seconds -> 7 seconds).
- Holy Protection now also grants 7 seconds of Water Breathing.
- Holy Protection Speed boost now lasts longer (4 -> 6 seconds) and diminishes over time.
- Only Hallowed Treads now provide Movement Speed bonus (12% -> 10% boost).
- Each Hallowed Armor piece no longer provides extra 7.5%HP.
- Hallowed Chestplate now grants 20% reduced knockback.
- Fixed Holy Protection invincibility being removable with Milk.
- Nerfed quality of enchantments of armor pieces found in Chests.
- Chests in End Cities have a 50 - 66% chance to contain an Armor piece, of which there is a 50/50 chance it is going to be a piece of Hallowed Armor. Previously, it would be a Hallowed Armor piece ¼ of the time.
- Fixed Holy Protection being triggered even if damage is blocked with a Shield.
- Can no longer be found in Crates fished out via Void Fishing, instead can be crafted with ingredients found inside.
- Reworked the entire set. It no longer has randomized stats and instead grants the ability to nullify attacks.
- Added a full set bonus.
- Turned into a dyed Leather Armor with custom durability, instead of using Diamond Armor as base item.
- Introduced.