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Hallowed Armor

Hallowed Armor is a post-Dragon armor set crafted with Hallowed Ingots. It is oriented around mobility.

Wearing a full set of Hallowed Armor grants a set bonus, which allows for dodging of attacks with a cooldown.



Info
Total Defense 20
Total Armor Toughness 12
Total Other Bonuses +8% Movement Speed
+40% Knockback Resistance
-12% Attack Damage
Full Set Bonus Grants the ability to dodge attacks,
nullifying all damage and knockback

Obtaining

Each piece of Hallowed Armor can also be crafted at the Altar of The Accursed, using 4 Hallowed Ingots, 1 Enderite Smithing Template, and the respective netherite armor piece.

Set Bonus

Equipping full set of Hallowed armor will start a 20 seconds countdown. After reaching 0, player will get a buff - Holy Protection. Upon taking ANY damage, Holy Protection will set all incoming damage to 0 for next 5 seconds, as well as making player immune to all forms of knockback. Additionally, player will get Fire Protection and Water Breathing for next 8 seconds, as well as a short boost to Movement Speed that decays over timespan of 6 seconds.

This dodge has a cooldown of another 20 seconds. The initial 20 seconds is reapplied only when player takes off Hallowed Armor.

Holy Protection

Dodging an attack with Hallowed Armor

Tips

  • This armor is incredibly versatile, as it can be paired with any weapon or trinket.
  • Combining Hallowed Armor with Duskberry and a Swiftness Potion is a fantastic strategy for the Empress of Light, making players able to outrun most of her attacks as well as providing them a second change if they fail to dodge them.

Trivia

  • Ancient Armor, Hallowed Armor and Living Flesh were the first items to have ever been added into Stellarity.
    • The first ever items to be added are Treasure Heads
    • While it got added as far back as v1.3a, Living Flesh had no use before v1.5a.
      • However, it was officialy removed as of vIndev-1.6a.
  • Prior to v1.5a, this armor set was known as Hallowed Diamond Armor.
    • It also used to have random stats. It could provide a random amount of Defense, Attack Speed, Armor Toughness and Movement Speed.
      • Movement Speed increase was so huge that players could trigger vanilla anti-cheat in Singleplayer while wearing 2 or more armor pieces.
      • Sometimes Armor Toughness would get listed twice due to some errors in loot tables.
        • This has since been fixed.
  • When resource pack is enabled, golden parts of Hallowed Armor produce a faint glow in the dark.
  • During the development of vIndev-1.6a, Holy Protection used to timeout after 15 seconds without being damaged, although it was removed a few weeks later.
    • The official reason was because kohara couldn't stand the 'constant Holy Protection ON and OFF' sounds.

Advancements

Icon Title Description Parent Actual requirements (if different) Resource Location
Hallelujah! Dodge an attack with a full set of Hallowed Armor Cursed Crafting ❌ stellarity:aota/cancel_damage_hallowed_armor

History

  • -12% attack damage penalty added
  • Cooldown decreased (22s-> 20s)
  • Crafting recipe changed
  • Small resprite
  • No longer found in End Cities, being directly replaced by Hallowed Plating.
  • Increased dodge cooldown by 10% (20s -> 22s).
  • Hallowed Treads movement speed bonus reduced (+10% -> +8%) and is now additive instead of multiplicative.
  • Now has a custom texture.
  • Armor Toughness per-piece increased to match Netherite Armor.
  • Fixed Holy Protection cooldown being 3 - 4 seconds shorter than usual because of it going off right with invincibility.
  • Holy Protection duration increased (3 seconds -> 4 seconds).
  • Holy Protection Fire Resistance duration increased (3 seconds -> 7 seconds).
  • Holy Protection now also grants 7 seconds of Water Breathing.
  • Holy Protection Speed boost now lasts longer (4 -> 6 seconds) and diminishes over time.
  • Only Hallowed Treads now provide Movement Speed bonus (12% -> 10% boost).
  • Each Hallowed Armor piece no longer provides extra 7.5%❤HP.
  • Hallowed Chestplate now grants 20% reduced knockback.
  • Fixed Holy Protection invincibility being removable with Milk.
  • Nerfed quality of enchantments of armor pieces found in Chests.
  • Chests in End Cities have a 50 - 66% chance to contain an Armor piece, of which there is a 50/50 chance it is going to be a piece of Hallowed Armor. Previously, it would be a Hallowed Armor piece ¼ of the time.
  • Fixed Holy Protection being triggered even if damage is blocked with a Shield.
  • Can no longer be found in Crates fished out via Void Fishing, instead can be crafted with ingredients found inside.
  • Reworked the entire set. It no longer has randomized stats and instead grants the ability to nullify attacks.
  • Added a full set bonus.
  • Turned into a dyed Leather Armor with custom durability, instead of using Diamond Armor as base item.
  • Introduced.