Frigid Harvester¶
DEDICATED CONTENT
This feature is dedicated to kohara (Developer)
Frigid Harvester is a post-Dragon greatsword which permanently increases its dealt damage after killing mobs while also unlocking passive abilities.
Frigid Harvester can be enchanted with any Sword enchantment.
Frigid Harvester can be repaired with Diamonds.
Info | |
---|---|
Damage | 5 (base) |
Attack Speed | Very Slow (0.9) |
Tooltip | Imbues itself with souls of slain mobs, permanently increasing its damage and unlocking passive abilities Gets less damage the more souls it absorbs - Developer Item - |
Durability | 1562 (unbreakable after upgraded enough) |
Other | -15% Movement Speed (while held) |
Obtaining¶
Frigid Harvester has a 10% chance to be found inside Frozen Crates fished up during Void Fishing.
Strays found in Frosted Hills have a 3% chance to spawn holding a Frigid Harvester, which they always drop on death. Strays equipped with Harvesters have increased stats and wear a Diamond Helmet and Chestplate.
Usage¶
Killing any living mob permanently increases Frigid Harvester's damage. Stronger mobs give more extra damage, while passive mobs barely grant any increase. Displayed damage is rounded up to the lower tenth, meaning that e.g. damage value of 8.62
is going to be displayed as 8.6
instead.
Total damage Frigid Harvester can aquire is 22, however damage gains roll off quickly at higher amounts, meaning that getting past certain tresholds requires farming
While holding Frigid Harvester in main hand movement speed is reduced by 15%. Players also give off ambient particles which change in appearance as the damage increases.
Passive Abilities¶
- At 8 damage:
- Chill (UNLOCK) - 20% chance per hit to apply Slowness I for 3 seconds to hit mob.
- At 11 damage:
- At 14 damage:
- Chill II - chance to occur per hit increased to 33%, duration increased to 4 seconds and now also inflicts Weakness I.
- Frostburn II - chance to inflict per hit increased to 50%, duration increased by 1 second (4 seconds total).
- At 22 damage:
- Frigid Harvester turns unbreakable. Its name color and description changes.
- Chill III - chance per hit increased to 40%, stronger slowdown (Slowness II) which lasts for 1 additional second.
- Frostburn III - chance per hit increased to 66%, duration increased by an additional second (5 seconds total).
- Anima Conduit (UNLOCK) - instead of directly increasing its damage, Frigid Harvester now breaks down the souls of slain mobs and converts to a healing force. The strength of the effect is different depending on the type of slain mob (see the table below).
Stat Scaling from Mobs¶
Mobs | Extra Damage Amount | Anima Conduit Healing | Anima Conduit Feed | Tag File |
---|---|---|---|---|
All passive mobs Bee Polar Bear Snow Golem Iron Golem Slime Magma Cube Cave Spider | +0.07 | 2 | 1 (2 saturation) | #stellarity:frigid_harvester/gives_minor_boost |
Zombie Skeleton Spider Enderman Husk Stray Pillager Drowned Zombie Villager Zombified Piglin Piglin Pillager Vex Guardian | +0.14 | 4 | 2 (4 saturation) | #stellarity:frigid_harvester/gives_small_boost |
Wither Skeleton Blaze Vindicator Witch Phantom Shulker Hoglin Creeper Other players (PvP) | +0.24 | 6 | 3 (6 saturation) | #stellarity:frigid_harvester/gives_big_boost |
Evoker Illusioner Piglin Brute Ghast Zoglin Ravager | +0.35 | 8 | 5 (10 saturation) | #stellarity:frigid_harvester/gives_large_boost |
Wither Giant Elder Guardian Warden Some modded bosses | +0.67 | 16 | 12 (24 saturation) | #stellarity:frigid_harvester/gives_huge_boost |
Tips¶
- It is relatively easy to get Frigid Harvester to 8 or 11 damage. It can be achieved in one night by just running around and killing Zombies or Skeletons.
- Getting Frigid Harvester to 14 might be difficult, as weaker mobs quickly stop giving as much extra damage.
- Even though Frigid Harvester starts extremely weak compared to other weapons of the same tier, it can quickly outdamage them with enough grinding and right setup.
- You get slowed down while holding a Frigid Harvester. This can be cancelled out by using a Swiftness Potion.
- Warden farming is the easiest (and probably the only) way of getting a Frigid Harvester to the maximum damage.
- However, it isn't quick, as it at higher damage numbers it can take up to 100 Wardens to get 1 extra damage. Building an efficient farm is crucial.
- Anima Conduit is by far the best item ability in Stellarity in terms of survivability. It could even potentially remove the need to eat completely given the player regularly goes after some mobs to kill.
- This however comes with a price of long mob grinding to get the Harvester to its maximum potential.
- Frigid Harvester is one of the 2 upgradable items in Stellarity, the other one being Nature's Wrath
Advancements¶
Icon | Title | Description | Parent | Actual requirements (if different) | Rewards | Resource Location |
---|---|---|---|---|---|---|
Frozen Reaper | Upgrade a Frigid Harvester to 14 damage | Remote Getaway | stellarity:exploration/max_out_aery_sword | |||
Snow Graved | Upgrade Frigid Harvester to its absolute maximum | Frozen Reaper | Reach a total of 22 damage on a Frigid Harvester | 750 EXP | stellarity:exploration/truly_max_out_aery_sword |
Trivia¶
- Frigid Harvester goes through a few texture changes as it hits different amounts of extra damage, only becoming more and more pink.
- This is the third Developer weapon to get added into Stellarity, the first being Prismatic Punch, second being Spirit Dagger.
- This weapon is based on Aery1 kit from Roblox BedWars2.
- In some places in the code, Frigid Harvester is reffered to as
aery_sword
.
- In some places in the code, Frigid Harvester is reffered to as
- Lorewise, Frigid Harvester is said to had been made by an unknown Illager.
- Despite 2.0c reducing damage gains from mobs, the change it made to scaling means it was still easier to max out Frigid Harvester than in 2.0b and prior.
- The name of the advancement
Snow Graved
is a reference to one of Noelle's spells4 in deltarune Chapter 2.
History¶
- Capped the max damage at 22 (previous softcap was 23).
- Description now mentions that the damage gains roll off at higher numbers.
- Added a level 4 upgrade status with its special ability - Anima Conduit.
- No longer dispays base damage and extra damage separately.
- Added an advancement for reaching 22 max damage.
- Guardians now correctly give a 'small' damage increase instead of a 'minor' one.
- Now makes ambient particles while held, which change depending on current upgrade status.
- Lessened the damage scaling by (roughly) a factor of 2.
- Reduced damage gains from mobs.
- Introduced.
-
Mobs which take extra damage from freezing take double damage. ↩
-
Snowgrave on deltarune Wiki. ↩