Unobtainable
This article describes content unobtainale in Survival and can only be obtained through the use of commands.
Nature's Wrath¶
Nature's Wrath is a post-Dragon spellbook which can either shoot a homing Nature's Spirit with limited range when right clicked or summon a pack of Spirit Wolves when used while sneaking. Both abilities can be upgraded by visiting certain biomes while holding the book.
Info | |
---|---|
Tooltip | Hold it while exploring to imbue it with a biome's magic, permanently unlocking or upgrading its abilities Sneak and use to summon a pack of Spirit Wolves - Member #777 Item -1 |
Cooldown | 1 - 1.2 Seconds (Nature's Spirit) 20 seconds (Spirit Wolves) |
Obtaining¶
Unobtainable becasue end trading doesnt work, but the intended obtainment is that librarians in End Villages can turn any Enchanted Book into Nature's Wrath for 12 Oak Saplings. However, only half of them sell the Spellbook.
Usage¶
Nature's Spirits¶
Right-clicking shoots a slow Nature's Spirit, which automatically homes in on clicked enemies, dealing 4 - 12 x ₆ of damage. Spirits don't require any ammunition to be fired and they last for 1.5 seconds before disappearing. Spirits cannot home onto players in PvP and cannot damage Wolves.
Visiting certain biomes while holding Nature's Wrath in any hand imbues it with a fraction of the biome's power, enchancing the Spirits and adding new types of Spirits which can be fired. The amount of Spirits different from the default one which Nature's Wrath can fire will from now on be referred to as amount of Spirit Upgrades
.
Spirit Type | Color | Biomes | Damage | Armor Penetration | Effects | Notes |
---|---|---|---|---|---|---|
Normal | Light Blue | (default) | 4 | 20% | Damage increased to 5 х ₂.₅ at 5 Spirit Upgrades and 6 х ₃ at 8 Spirit Upgrades | |
Forest | Dark Green | Any forest biome | 5 х ₂.₅ | 20% | Grants 4 points of Absorption for 8 seconds | Moves 15% quicker Absorption duration increased at 6 total Spirit Upgrades |
Fire | Orange | Any Nether biome2 | 6 х ₃ | 20% | Sets target on fire for 2 seconds | Fire duration is extented by 5 ticks for every Spirit Upgrade Does not work on players in PvP |
Jungle | Light Green | Jungle, Bamboo Jungle | 6 х ₃ | 30% | Inflicts Poison I for 11 seconds | At 4 Spirit Upgrades, Poison duration is reduced to 7 seconds, but potency increased to II At 7 Spirit Upgrades, Poison Duration is reduced to 5 seconds, but potency is increased to III Moves 25% quicker |
Ocean | Pink | Any ocean biome | 5 х ₂.₅ | 20% | Grants Regeneration I for 13 seconds | At 7 Spirit Upgrades, Regeneration duration is reduced to 7 seconds, but potency is increased to II Moves 10% slower Ignores speed penalty in liquids |
Mountain | Yellow | Any mountain biome | 7 х ₃.₅ | 35% | Gives you 9 seconds of resistance on hit. | Moves 40% quicker. |
Snow | White | Any snowy biome | 5 х ₂.₅ | 20% | Inflicts Slowness I for 6 seconds Has a 66% chance to inflict Frostburn for 2 seconds | Fire duration is extented by 4 ticks for every Spirit Upgrade |
Swamp | Brown | Swamp, Mangrove Swamp | 6 х ₃ | 20% | Inflicts high knockback | Does not work on players in PvP |
Sculk | Black | Deep Dark, Sculk Growth | 11 х ₅.₅ | 25% | Deals high splash damage to nearby entities | Moves 20% slower. |
Hallowed | Blue | The Hallow | 7 х ₃.₅ | 20% | Deals 12 damage to undead mobs Creates a small explosion which doesn't destroy blocks | Moves 10% quicker |
By default there is a 50% chance to shoot a regular Spirit (33% if above 7 Spirit Upgrades). If not, then the other spirits will be shot out in a cycle. However, certain Spirit types have a higher chance to be chosen depending on some circumstances:
- Ocean Spirits are 4x more likely to be chosen if user is underwater.
- Mountain Spirits are 3x more likely to be chosen if there are mobs in a 13 - 23 block radius around the player, but no mobs in a 13 block radius.
- Hallowed Spirits are 2x more likely to be chosen if there are more than 3 undead mobs in a 8 block radius around the player.
- Sculk Spirits are 2x more likely to be chosen if there are more than 5 mobs in a 9 block radius around the player.
Spirtis can be fired every 1 second. Each Spirit Upgrade also reduces cooldown at which Nature's Wrath fires by half a tick. Due to rounding of scoreboards in Minecraft, this means that for every 2 Spirit Upgrades, the cooldown will be reduced by 0.05 seconds.
Spirit Wolves¶
Sneaking and right-clicking casts an alternate ability, which summons a pack of Spirit Wolves. They act like regular tamed dogs, however they deal more damage, move quicker and have a bit more health. They automatically despawn after 24 seconds.
The number of Spirit Wolves spawned, as well as their stats, is directly tied to the number of Spirit Upgrades. By default, only 2 will spawn, with 3rd one being spawned at 3 Spirit Upgrades, 4th one at 6 and finally 5th one at 9.
Number of Spirit Upgrades | Health | Damage | Extra Movement Speed | Armor | Armor Toughness | Knockback Resistance |
---|---|---|---|---|---|---|
< 2 | 20 | 4 | 4% | 1 | ||
2 - 3 | 20 | 4 | 10% | 2 | 5% | |
4 - 6 | 20 | 5 | 16% | 2 | 1 | 10% |
7 - 8 | 20 | 5 | 22% | 3 | 1 | 15% |
9 | 20 | 6 | 28% | 3 | 2 | 20% |
After Spirit Wolves despawn, there is a 20 seconds cooldown before they can be summoned again.
Tips¶
- This is a neat ranged weapon which on top of plethora of special effects it provides has unlimited ammo.
- Damage of Spirits cannot be boosted by any means, other than Nature's Wrath self-upgrading.
Trivia¶
- It is the only spellbook with 2 different abilities.
- It is the only spellbook to not mention its cooldown in the description.
History¶
- Can now be obtained through void fishing, making the book obtainable again
- Reduced homing strength.
- Improved spirit visuals and sounds.
- Increased homing lock-on range (45 blocks + upgrade count -> 45 blocks + (upgrade count * 1.5)).
- Forest Spirit no longer increases absorption amount at 6 Spirit Upgrades, rather increasing its duration.
- Reduced Fire Spirit fire duration scaling.
- Reduced Hallowed Spirit damage (8 -> 7)
- Reduced Jungle Spirit Poison duration on all levels.
- Nature's Spritis are now shot in a cycling order rather than picked randomly (this does not apply to the regular Spirit which has a set % chance of being fired instead)
- Spirits last 5 seconds instead of 4.
- Mountain Spirit now gives 9 seconds of Resistance on hit.
- Edited movement speed bonuses of various spirits.
- Made unobtainable, as end village trading does not work
- Increased armor penetration of all Spirits by 20%.
- Increased fire rate and fire rate scaling (1.2s - 1s -> 1s - 0.8s).
- Reworked the homing aspect of Nature's Wrath
- Increased projectile lifespan (1.5s -> 4s).
- Adjusted homing
- All projectiles move slower.
- Tweaked some Spirit effects:
- Decreased the damage of regular Spirits at 5 Spirit Upgrades (6 -> 5).
- Regular Spirit damage is increased to 6 at 8 Spirit Upgrades.
- Increased Fire Spirit damage (5 -> 6) and fire duration scaling.
- Base Fire Spirit fire duration reduced (3s -> 2s).
- Decreased Jungle Spirit damage (7 -> 6).
- Increased Jungle Spirit poison duration.
- Increased Snow Spirit damage (4 -> 5) and frostburn duration scaling.
- Snow Spirit no longer inflicts weakness, and moves slower
- Increased Swamp Spirit damage (5 -> 6)
- Decreased Sculk Spirit extra armor penetration (15% -> 5%).
- Reduced Sculk Spirit splash damage (9 -> 7), and moves slower
- Increased Hallowed Spirit extra armor penetration (0 -> 25%).
- Decreased Hallowed Spirit damage (9 -> 8) and damage against the undead (14 -> 12).
- Spirit Wolves last longer. (20s -> 24s)
- Spirit Upgrades are now saved per-book.
- Updated particles and sounds.
- Homing targets now glow light cyan
- Removed 15% armor penetration from regular Spirits.
- Reduced Oak Sapling price amount (24 -> 12).
- Reduced chance for a Librarian to sell Nature's Wrath (66% -> 50%).
- Forest Spirits now grant Absorption instead of Health Boost, reduced effect duration (17s -> 8s).
- Reduced the duration of Regeneration from Ocean Spirits.
- Reduced the movement speed reduction of Ocean Spirits (-15% -> -10%).
- Reduced Slowness and Weakness duration from Snow Spirits by 1s each.
- Fixed Hallowed Spirits dealing 1.4 damage to undead mobs instead of 14.
- Fixed Snow Spirits being unable to be fired.
- Fixed default Spirit Wolves spawned being level 5 instead of level 1.
- Reduced base Spirit damage by 1 (5 -> 4).
- Fixed missing dedicated item line.
- Fixed missing texture.
- Fixed Nature's Wrath sometimes not shooting any Spirits.
- Reduced Nature's Wrath attack speed and attack speed scaling.
- Introduced.